See Also: Technical Points - Wrestling(gambling)
Technical Fall 4 Points - Wrestling(gambling)
Technical Fall - Wrestling(gambling)
Technical Superiority - Wrestling(gambling)
Classification Points - Wrestling(gambling)
Disqualification 4 Points - Wrestling(gambling)
Near Fall Points - Wrestling(gambling)
Supporting Points - Wrestling(gambling)
Penalty Points - Wrestling(gambling)
Near Fall Criteria/Near Fall Points - Wrestling(gambling)

animus (iou) and Technical Points - Wrestling (gambling)


animus (iou)



animus noun. E19.
[Latin = spirit, mind.]
Actuating feeling, animating spirit, usu. hostile; animosity shown in speech or action. E19.
Psychoanalysis. The source of the masculine component of a personality. Cf. ANIMA. E20.

Technical Points - Wrestling (gambling)


Points awarded during a match that help determine the outcome. The following system is used: Five points for a grand amplitude throw to an immediate position of danger; three points for taking the opponent from a standing position to an immediate position of danger; two points for a near fall; one point for a takedown, an escape, a reversal, or for applying a correct hold without causing the opponent to touch the mat with head or shoulder. Not to be confused with classification points. See also penalty points.